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...Brace for Impact!...
...The Human Fleet List...

The Human faction consists mostly of run of the mill vessels, each with perhaps a speciality that separates it from the other vessels that are constructible. The Strengths of the Human Fleet are in its martial prowess. The entire fleet can be augmented with fleet orders from the UNDH powers later in the game, as well as every ship being able to augment its own abilities with a set of individual powers. In combat, Human vessels are fairly tough and are able to deliver devastating firepower at short range. Their impressive fire arcs allow them to assault enemies in multiple angles. They are however slow to react to changing battle conditions, relying instead on the capabilities of the commander to save them. Human vessels are not as manoeuvrable as Clone vessels, nor are they anywhere near as fast during combat. However, their straight line speed allows them to rapidly traverse large space where need be. The Human ability to upgrade many vessels with special Fighters and Bombers is a great strength, as these smaller ships can provide fair firepower at a slightly larger range than the range of the parent’s weapons normally allow.
Human vessels, unlike Clone vessels are able to both move and fire simultaeneously, something that can be an advantage in fire fights, where the Clones would need to halt their firing to redeploy strategically, Human vessels can redeploy or advance into firing enemy vessels at a whim. In installation sieges this gives them an awesome advantage as they can remain mobile advancing through enemy territory whilst dealing with the defenders.
Humans have some fairly useful high technologies at their disposal too. Cloaking Devices and Rift Transit systems can be used to great effect to strike at the heart of the enemy fleet without being detected. They can also be used to deliver a large quantity of firepower then withdraw without fear of devastating retaliatory strikes.
The Human Fleet however has a great weakness. It lacks huge variation between units; potentially making units vulnerable to well planned enemy assaults. They also rely heavily on the existence of the Naval Command facility, without which, the fleet is unable to operate. Should the Naval Command be destroyed at any time, the Human Fleet is automatically defeated.
Human Stations also depend on the use of Fusion Reactors to a heavy extent. Without the existence of Fusion Reactors, Human Forces are unable to keep factories producing machines of war, and there is nothing to power the defensive weaponry of the fleet.

Stations – Equivalent of Buildings

Naval Command Centre
Requires: Builder
This is the starting structure for the Humanity faction. Special generals’ powers are utilised here and this is the only building that can produce Builders. The Naval Command Centre is tough but poorly equipped with only a laser turret for defence. Human unit affiliation is designated here, and only generic units may be built until AFE, EMC or Chinese affiliation is selected. A player without a Naval Command Centre loses the game.

Fusion Reactor
Requires: Naval Command, Builder
Fusion Reactors supply power to groups of nearby facilities and space stations. Fusion Reactors spawn Harvesters which fly out to mineral fields and collect supplies, which are then refined producing base power. The leftover materials are collected together and are used in the construction of more space stations and space borne vessels. 

Laser Defence
Requires: Builder, Fusion Reactor
Laser Defences are the basic defence of humanity. Small platforms mounting high efficiency laser weapons systems are reliable and capable of dealing extensive damage to the enemy. They are invaluable to the human defence forces. Laser Defences require significant power resources to remain functional. 

Torpedo Defence
Requires: Builder, Fusion Reactor
Less common and more expensive than Laser Defences, Torpedo Defences utilise standard homing torpedoes to deal damage to the enemy. They require very little external power but their reliability is compromised by the speed of the projectiles and their fairly limited damage ratio.

Corvette Production Facility
Requires: Builder, Naval Command, Fusion Reactor
These small factories provide the smaller corvette class vessels to the front lines. They utilise a little power and mineral wealth to function, but are invaluable nonetheless.

Repair Station
Requires: Builder, Corvette Production Facility
Repair stations are vulnerable and unarmed. However they are able to restore Corvettes, Cruisers and Battleships to full health fairly quickly with little cost. They do however consume a lot of power.

Cruiser Production Facility
Requires: Builder, Naval Command, Fusion Reactor, Corvette Production Facility
Similar to Corvette Production Facilities, Cruiser Production Facilities produce the real workhorses of the fleet, from small sleek cruisers to enormous heavy ordnance bearing vessels. Cruiser Production Facilities are designed to last and require a lot of power to keep their heavy defensive lasers functional.

Battleship Production Facility
Requires: Builder, Naval Command, Fusion Reactor, Cruiser Production Facility
Similar to Cruiser Production Facilities, Battleship Production Facilities produce enormous ships designed to function at the core of any large fleet. This enormous structure requires a large amount of power to stay functional, and to keep the defensive lasers functional.

Science Labs
Requires: Builder, Naval Command, Fusion Reactor, Cruiser Production Facility
Science Labs provide invaluable research into the fields of weapons technology as well as shield technology and engine capacity. Much technological advancement is available at a price in the Science Labs.

UNDH Naval Facility
Requires: Builder, Naval Command, Science Labs
The UNDH Naval Facility allows for the construction and command of UNDH cruisers. Both UNDH Corvettes and Cruisers are available for purchase here.

UNDH Defence Platform
Requires: Builder, UNDH Naval Facility
UNDH Defence Platforms carry long range plasma weapons systems that remain functional even in low power conditions. They are extremely reliable, however expensive to maintain.

Communications Uplink
Requires: Builder, Science Labs
The Communications Uplink can be used to send messages an extremely long distance very quickly. It can be sued to call in a special long range bombardment called an explosive sweep, dealing lethal damage to enemy forces at critical moments. It can also be used to call in the use of the Matheson Gun platform to provide incredibly long ranged high power, high accuracy bombardments for short periods of time.

Corvettes – Equivalent of Infantry

Builder
Requires: Naval Command
A new station is always sent a Builder to start a fresh base. Builders are essentially unarmed but are able to clear demolition charges, minefields and construct large immobile facilities and defences.

Harvester
Requires: Fusion Reactor, Corvette Production Facility
Harvesters gather the necessary materials for production and sustainment of the fleet. Weak and unarmed the Harvesters are vulnerable to enemy assault. A single Harvester is given away free with every Fusion Reactor, and more can be produced at the Corvette Production Facility.

Stickleback Light Corvette
Requires: Corvette Production Facility
Sticklebacks are available to the AFE, EMC and China and are the most standard vessel in this galaxy. They are fast and manoeuvrable but pack only light laser and plasma weaponry.

Pike Light Corvette
Requires: Corvette Production Facility, Cloak Technology
Pikes are available to the general after Cloaking Technology has been developed at the Science Lab. They are also very vulnerable to enemy fire, however they are invisible to enemy scanners unless at extremely close range, where they are able to deliver their firepower before disappearing once more. They are armed solely with light laser weapons systems.

Hammerhead Heavy Corvette
Requires: AFE affiliation, Corvette Production Facility
The Hammerhead is the smallest ordnance bearing vessel available only to the American Federal Empire. They are tough by corvette standards and pack a fair punch in the form of torpedo tubes. They may be upgraded to carry wings of fighters.

Barracuda Heavy Corvette
Requires: EMC affiliation, Corvette Production Facility
The Barracuda is deployed by the EMC as a mobile defensive system. It carries effective light weapons systems that are capable of shooting down enemy ordnance, from small craft to torpedoes and cannon projectiles. They are a staple product of the EMC navy.

Moray Corvette
Requires: Corvette Production Facility, Rift Transit Tech
Morays are specialised Corvette craft with special upgrades allowing them to utilise the rifts in reality to maximum effect, allowing them to not only traverse them with no adverse effects, but to use them to travel almost instantaneously. Despite their light armour and light firepower, they can be a highly reliable unit when bolstering assaults.

Swordfish Heavy Corvette
Requires: Corvette Production Facility
The Swordfish is the largest available corvette class vessel and is deployed by each of the three major human navies. It is cheap and reliable in a fire fight where it is able to bring its plasma weapons and cannons to bear. It is also upgradeable to carry fighters.

Advanced Harvester
Requires: Fusion Reactor, UNDH Naval Facility
Advanced Harvesters are of an experimental design offered by the UNDH. They are capable of hauling increased amounts of goods faster, making them ideal for a more advanced space station with heavy resource requirements. They are however increasingly vulnerable to enemy fire.

Liberty Heavy Corvette
Requires: UNDH Naval Facility
The Liberty Heavy Corvette is employed by the UNDH as its most common light vessel. It is a solid craft capable of travelling at fair speeds and offering sufficient firepower in a battle situation. It can also be upgraded to carry heavy fighter wings.

Fire Ship
Requires: Corvette Production Facility
Fire ships are small ships that are otherwise too frail to enter true combat. They are loaded with explosives and a skeleton crew, then disguised as either an enemy or friendly vessel. On command, fire ships will detonate with enormous collateral damage.

Sentry
Requires: Corvette Production Facility
The Sentry is an unarmed escort used in recon scenarios. It is fitted with advanced scanning arrays to detect enemy ambushes and similar at extremely long distance. It also instantly gains the use of stealth technology when the upgrade is purchased.

Cruisers – Equivalent of Vehicles

Osprey Light Cruiser
Requires: China Affiliation, Cruiser Production Facility
Ospreys are a special light cruiser deployed only by the Chinese navy, where their speed can quickly throw them in and out of dangerous situations as deemed necessary by the admiral. Ospreys are armed only with laser weapons; however they can be upgraded to carry fighters and / or bombers.

Vulture Light Cruiser
Requires: Cruiser Production Facility
A versatile vessel, the Vulture is available to all three major navies. Vultures are rugged reliable and effective in sufficient numbers. Despite their inability to carry fighters or bombers, all Vultures are armed with high efficiency plasma cannons as well as anti-fighter batteries and limited torpedo capacity.

Merlin Medium Cruiser
Requires: AFE Affiliation, Cruiser Production Facility
Merlin Medium Cruisers carry fair amounts of ordnance into battle. They are normally equipped with large cannons and torpedoes that are effective at a fair range. However they may also be upgraded to carry fighters and / or bombers to increase their arsenal.

Phoenix Medium Cruiser
Requires: Cruiser Production Facility, Cloaking Technology
The Phoenix is able to utilise cloaking ability when stationary, allowing it to spring deadly ambushes upon unwary opponents who value their chances too highly. Phoenixes are armed with both laser and plasma weapons, but lack long term survivability.

Egret Medium Cruiser
Requires: EMC / China Affiliation, Cruiser Production Facility, Neutron Technology
The Egret is the standard cruiser deployed by EMC and Chinese forces. It features heavy gunnery including cannons and neutron weapons. They can be upgraded to carry additional anti-fighter batteries.

Peregrine Medium Cruiser
Requires: Cruiser Production Facility, Rift Transit Tech
Peregrine Cruisers are designed to use the Rift Transit technology to abuse the existence of reality rifts to maximum effect. As a result they can appear almost anywhere to unleash a deadly salvo from their enormous torpedo batteries and plasma weapons before disappearing once more into the unknown.

Patriot Medium Cruiser
Requires: UNDH Naval Facility
The Patriot class cruiser is employed by the UNDH as a solid defence with which other craft may anchor themselves around. It is tough and reliable in a combat situation, and remains the primary strike force weapon of the UNDH to this day. Patriots carry special tachyon weaponry as well as torpedoes. They can be upgraded to carry heavy fighter wings and heavy bomber wings.

Kitty-Hawk Heavy Cruiser
Requires: Cruiser Production Facility
Kitty-Hawks are large sluggish war machines designed to dominate the surrounding area. Although better on the defensive due to their speed, they are able to pack a mighty punch when required. Kitty-Hawks carry an enormous arsenal of Cannons, Lasers and Torpedoes, as well as being upgraded to carry additional armour (replaced by Nanobots for Chinese forces) and fighter / bomber wings.

Advanced Builder
Requires: Naval Command, Cruiser Production Facility, Science Labs
Advanced Builders are armed versions of regular Builders, which build the UNDH structures. They are also armed with laser cannons and can follow regular fleet orders, unlike standard Builders. They are more able to survive heavy warfare and can even defend structures whilst constructing with the heavier armour and light armament.

Falcon
Requires: Cruiser Production Facility
The Falcon is a special cruiser used to hold ground that has previously been taken without the need for a permanent installation to be installed. It is only lightly armed, but is extremely mobile until deployed. When deployed, the Falcon becomes stationary, but is able to bring enormous torpedo batteries to bear, which can also be used in a special attack to completely bombard a small area.

Starburst
Requires: Cruiser Production Facility
The Starburst is totally unarmed and is not particularly mobile. Its primary function is to lay large fields of almost undetectable miniaturised mines around positions to give maximum defensive effect for minimum expense of manned ships and structures.

Battleships – No Equivalent – Uber Units 

Thunder Class Battleship
Requires: Battleship Production Facility
The Thunder class Battleship is one of the two largest craft available to the Human fleets. It is heavily armed with both Cannons and Torpedoes, with the ability to carry enormous quantities of fighters and bombers.

Lightening Class Battleship
Requires: Battleship Production Facility, UNDH Facility
The Lightening class Battleship is one of the two largest craft available to the Human fleets. It is optimised for laying down extreme torrents of fire and can lay waste to most enemies with its enormous laser, plasma and tachyon weapons systems provided by the UNDH.

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