...They Swarm, Admiral...
...The Clone Fleet list...
The Clone Fleet is an unpredictable force.
At any given time, there may be any number of varied technologies in use
that can be used to severely hinder the enemy.
The greatest strengths of the Clone fleet
are many and simple. They have an enormous variety of useful vessels,
all with specific battlefield roles and abilities. Such variation in
ships means that large battle groups with a number of different vessel
types can be unexpectedly efficient.
The Clone Fleet also has a great strength
in numbers. It is able to produce a startling quantity of fighting ships
very quickly, which can be relied upon to do combat well within their
strength of numbers.
Clone ships are very fast and manoeuvrable,
which allows them to deploy their weapons to the greatest effect, behind
Human fleet formations that would otherwise represent lethal opposition.
They are also able to retreat or redeploy quicker than Human forces can
bring their weapons to bear. Fast moving groups of Clone vessels can
easily be used to severely disrupt Human formations.
Clone forces benefit greatly from the
severe independence of each and every one of their vessels. Despite not
being overly powerful, each unit can be used to maximum efficiency
without much support if need be. Clone structures require no form of
power, as enough power is generated by each building, with some spare.
The Clones are only defeated when there are no longer any Structures or
Workers left in the game, a tough prospect indeed for any opponent, as
they will be required to actively seek and destroy each individual
building before the Clones can muster enough retaliatory force.
The Clone force does however have its
weaknesses. It is extremely vulnerable to prolonged enemy fire, as each
ship is still very vulnerable. Ships in the Clone force often require
significant upgrade to become highly effective.
The Clone Fleet has very limited defensive
capabilities in the form of structures. Clone defensive stations are
expensive and vulnerable to enemy fire. Clone defence forces therefore
normally must consist of larger support vessels, allowing the fast
vessels to act as raiding parties rather than utilising enormous
powerful fleets.
The Clone Fleet is an incredibly varied and
efficient task force to be reckoned with.
Stations –
Equivalent of Buildings
Hive
Base
Requires: Worker
This is
the starting structure for the Clone faction. Special generals’ powers
are utilised here and this is the only building that can produce
Workers. The Hive Base is fairly vulnerable to enemy fire but like all
Clone weapons, supports an efficient pulse weapon.
Refinery
Requires: Worker
Refineries are the Clone equivalent of the Fusion Reactor. Less high
tech, they are still able to refine minerals and render them useable in
basic fleet construction. Refineries do not supply power to the Clone
space stations; instead every Clone structure supplies its own power and
a little in excess for when required. Refineries use Workers to harvest
minerals from nearby sources, and a free one is built with every
Refinery. Refineries are also the only structure capable of building
Workers.
Basic
Factory
Requires: Worker
Basic
Factories produce the majority of clone force vessels. They are only
very small facilities and therefore vulnerable to enemy fire, however
they are able to be constructed very cheaply and quickly, proving to be
a thorn in the enemies’ side.
Advanced
Factory
Requires: Worker, Basic Factory
Advanced
Factories churn out the larger war vessels employed by the Clone forces,
and as a result are fairly large, and very well equipped with heavy
pulse weapon systems for defence.
Orbital
Defence
Requires: Worker
Orbital
Defences can be easily erected with a Worker. They are cheap and
fiercely independent, making them an ideal base defence structure. They
are armed with both pulse weapons and torpedoes.
Tech
Facility
Requires: Worker
Tech
Facilities provide invaluable research into the fields of weapons
technology as well as shield technology and engine capacity. Much
technological advancement is available at a price in the Tech Facility.
Wormhole
Requires: Worker, Jump Gate Technology
Wormholes allow Clone forces to place a small number of craft ‘in limbo’
in a space that is neither space nor time. They may be brought back into
existence at any time through and wormhole in the vicinity, making for
extremely fast almost instantaneous transport between two places.
Reinforcing Station
Requires: Worker, Hive Base
The
Reinforcing Station regularly calls in small detachments of corvettes
from distant unengaged territories for the owning Admiral to use.
Reinforcements from these stations can keep a Clone fleet battle ready
for a considerable length of time should they remain unchecked, even
after all other structures have been destroyed. It can also call in a
reinforcing formation of corvettes to any point on the map at the
Admirals’ command.
Obelisk
Requires: Worker, Hive Base, Tech Facility
The
Obelisk is the single largest structure in the game. It has numerous
functions for the Clone Fleet that are all equal in importance. Firstly,
it is the housing of the enormous Planet Killer missile system, which
can launch a devastating salvo of long range cruiser sized torpedoes at
long ranges. It is also armed with the Pulse Flux weapon, which is able
to fire extremely rapidly from its many firing ports at any enemies
which stray into range. The Obelisk also produces the Battleships of the
Clone Fleet in its mighty ship yards. It requires the combined power
outputs of many structures to function effectively.
Corvettes –
Equivalent of Infantry
Venom
Requires: Basic Factory
Venoms
are the mainstay of the Clone fleet. Light and easy to maintain they are
often found hunting in fast roving groups. Venoms are light but fast and
able to deploy vicious Clone Neutron weapons at short range.
Viper
Requires: Basic Factory, Displacer Technology
The
Viper utilises clone Displacement Wormhole Field technologies that make
the ship very difficult to target. They are practically immune to many
weapons, yet remain vulnerable to cannons and torpedoes. Vipers are fast
and light, making them only effective in groups where their numbers hide
their vulnerability to fire.
Hunter
Requires: Basic Factory
Hunters
are the larger corvettes employed by Clone Forces. They are armed with
both Neutron and Pulse weapons systems and can be upgraded to carry
torpedoes. They are fairly tough but considerably slower than the Venom.
Remora
Requires: Hive Base, Basic Factory
The
Remora itself is unarmed. However, it’s specially designed weapons
systems allow it to project a cloud of repair Nanobots into the vicinity
of itself which can heal friendly craft and structures within its
limited range. Its use is indispensable.
Inhibitor
Requires: Basic Factory, Tech Facility
The
Inhibitor is armed with highly specialised EMP weapons that are able to
disable both the weapons systems and engines of Human vessels for
extremely short periods of time. The Inhibitor craft are unable to
directly deal significant damage to a Human Fleet, but their presence
can prevent fast moving Human vessels from escaping the grasp, and can
even stop them almost entirely from functioning when bombarding ships in
groups.
Basilisk
Requires: Basic Production Facility
The
Basilisk is armed with only simple laser cannons; however it is
remarkably resilient to enemy fire despite being a very small corvette
vessel. When upgraded, Basilisks lose their resilience, but instead gain
the Teleport Attack weapon, which allows them to assault and even
capture enemy vessels and structures.
Raider
Requires: Basic Production Facility
The
Raider is an incredibly small unarmed corvette designed to slip though
defences undetected. Once it reaches its target, an extremely small team
of specialists can be deployed after forcing a docked entry with a
target structure. The specialists can place explosives at key positions
of the structure and loot valuable supplies from it.
Gremlin
Requires: Basic Production Facility
Normally
used by the Rogue Clone outrider movement, the Gremlin corvette is
designed for long distance travel and relies upon its own ability to
make use of nearby surroundings. The Gremlin has excellent scanning
equipment capable of detecting stealthy enemies over long distances, and
its main gun can be continuously upgraded by scavenging power generators
from other wrecks. A fully charged Gremlin weapon is a dangerous weapon.
Cruisers –
Equivalent of Tanks
Worker
Requires: Hive Base or Refinery
Workers
are the most important vessel employed by the Clone forces. They do
everything from transport minerals to construct the space stations
employed in fleet construction and planetary defence. They are large and
fairly tough foes, but are lightly armed and a popular choice with Human
assaults.
Warrior
Requires: Advanced Factory
Warriors
are the smallest vessels to emerge from the Advanced Factories employed
by the Clones. They are fairly sturdy vessels designed to accompany
larger vessels and deal with similar sized capital ships. They pack a
fair punch in the form of high velocity cannons, and may be upgraded to
carry interceptors or bombers.
Seeker
Requires: Advanced Factory
Seekers
are the slightly larger counterpart to the Warrior. They are bristling
with Neutron and Pulse weapons systems and can be upgraded to carry
cannons and interceptors. They are able to keep up with Warriors despite
their considerably larger size, and are commonly used in offensive
situations due to their short ranged ability.
Prowler
Requires: Advanced Factory
The
Prowler is the workhorse of the Clone fleet. It carries the feared
Deathbringer cannons which can catch several small vessels in its grasp
simultaneously. It is fairly resilient, but its size doesn’t allow it to
travel particularly quickly. Prowlers are commonly used defensively to
avoid friendly fire issues.
Dark
Cloud
Requires: Advanced Factory, Ranged Squadron Technology
The Dark
Cloud is not so much a ship as an extremely large self sufficient group
of light craft ranging from fighters to bombers, and a quantity of
supporting vessels. They are difficult for other ships to target but are
very vulnerable to specialised anti-fighter weapons systems.
Mine
Layer
Requires: Advanced Factory, Space Mine Technology
The Mine
Layer is similar to the Worker in design, however it carries the
materials required to rig up small explosive charges capable of
crippling most corvettes and dealing sufficient damage to larger
vessels. They are also able to deploy special demolition charges near
enemy space stations and detonate them at range.
Raptor
Requires: Advanced Factory, Displacer Technology
Raptors
use similar Displacement Technology to the Viper, only on a much larger
scale. The Raptor normally is equipped purely with cannons, but is able
to carry additional neutron weapons or interceptor wings when upgraded.
Firestorm
Requires: Advanced Factory, Firestorm Technology
The
Firestorm is a large cruiser employed by the Clone forces when the
technology is available. It features unique plasma / tachyon weapons
system hybrids that can create an almighty storm of energy over a
projected area when enough of these weapons are focused together.
Dangerous in groups, the Firestorms are very expensive to build and are
only seen in the closing stages of any war.
Battleships – No
Equivalent – Uber Units
Bruiser
Requires: Obelisk
Within
its almighty hold, the Bruiser may carry several small corvettes or a
single small cruiser over projected distances, offering them protection
against enemy fire from within an incredibly tough armour plated hull.
Despite being unarmed itself, the Bruiser is incredibly tough and
equipped with enough Nanobots to allow it to close on enemy forces and
unleash its cargo at short range.
Reaper
Requires: Obelisk
The
Reaper is the largest craft available to the Clones. It is armed with
highly effective pulse weapon systems, and can be upgraded to carry
multiple Dark Star Corvettes, which can be launched directly from atop
its large hull. The Dark Stars are short ranged vessels, armed with
limited ammunition, but their firepower is highly effective in their
limited bursts.
Leviathan
Requires: Obelisk
The
Leviathan is well armed with a high power laser battery and is much
faster than the rest of the Clone fleet. The sole purpose of the
Leviathan is to catch enemy ships unawares and crush them in its mighty
mechanical maw, often swallowing corvettes and small cruisers with a
single terror-wreaking lunge.
|